Thats a hell of a lot of gigantic space rings.I gave this a try, a couple of months ago, and while I really liked the adventure and rpg part of the game, I didn't get the hang of the action sequences, that is the space fights. remember earth and mars at their farthest points from eachother are over 350,000,000km apart. Theres way too much crap floating around to maintain gigantic rings that close together. I always imagined the Gates in cowboiy bebop to be an acceleration/ braking mechanism that only exist around spaceports.
I did have a discussion with a guy one day where we figured the speed of light was probably different in alternate realities, so if one could cross over and cross back you could cover great distances in one and pop out in a different spot back in this slow ass universe. I think its just a convenient tool for sci-fi. Ive never come accross any actual physics theories that discuss hyperspace but the cowboy bebop version looks similar to the star wars version. A hapless guy gives a ride to a mafia boss out to some coordinates with nothing around them. There is a story line that involves "Dark Gates". That implies a network of Gates rather than just entry and exit points. Maybe the Gates are like that, and points in "real" space can be "near" each other in hyperspace when done correctly with the Gates.Īs for the Gates being a system rather than just Earth->Mars, I can't doublecheck because I don't have it, but my sister had an English-translated Cowboy Bebop manga that said there were "dark" Gates for criminal organizations, which a civilian space taxi cab kind of ship starts using to cut a few days off of his routes, until it comes to the attention of said criminal organizations. I think the positions of stars in Star Control 2, and QuasiSpace portals worked kind of like that, too-their "real" positions and their positions in HyperSpace were different, so you got "new" constellations of the star map. Or maybe that's not an issue, and once Gates are "linked" somehow, the path between them in hyperspace isn't necessarily linear. You wouldn't have to move them that quickly, I don't think the real problem would probably be with alignment, making sure that each Gate is pointed correctly at the other side. I suppose the Gates themselves could probably turn along with the planets. If I ever see it again during re-runs, I'll definitely write it down! I'm pretty sure they want us to ignore that fact
Now my question would arise from an obvious that I've noticed a lot of Sci-Fi anime completely ignore: How do the gate system correct for the moving planets that circle the sun at different rates? This would be important as it requires those rings along the gate tunnel.
I forget the name of the star, but it's one of those specific, one word names, like Rigel or Sirius, and nothing like Alpha Centauri.Īs someone that would have also been urked about that, I don't recall that at all, and if you can find it, I hope that you would mention the episode, cause the way the gate system is shown, ultra long trips seem to not be very feasible. Toru Masuta wrote:Something that has bugged me for years is that at one point a character in Cowboy Bebop casually mentions a certain star as a location, which implied to me that interstellar travel was possible, but maybe not common or practical.